Ok, I'll be heading up this fifth game. The game is simple. 21 Townies, 4 Mafiosos, one set of gallows [subject to change]. The goal is for the townies to uncover the hidden mafia members who nightly assassinate one of the townies. The Mafiosos are there to kill all the townies and gain control of the city. Plotting, evil deeds, lying, lateral thinking, deception, backstabbing, teaming up, are all encouraged to help either side achieve their goals. Townies must band together and vote on who the most likely Mafia members are and hang them till they stop twitching! Mafia members plot to kill all special townies and eventually win by being the only ones left!
Im not too keen on creating new roles and ive forgotten which ones were overpowered and such. If you have any ideas for new ones besides the ones i put here or can make a significant case as to why we should add old ones (the last games were usually a bit unbalanced) please by all means say so!
You must work together and form bonds and listen very carefully to what people say. Together you vote to hang whoever seems the most suspicious. Random killing is not recommended.
You vote to kill one person per night, you all start out knowing who the other mafia members are. Finding out who is a roled townie is paramount if you are to succeed in your continued secret infiltration and internal destruction of the city!
Psychic (Roled Townie)
Each night you can sorta "see" someones true identity. You see townies, roled townies, or mafia.
Coroner (Roled Townie)
After every night phase, you get the names/roles of those who died. Additionally every other night you can view any of the bodies of dead members to see if you notices anything different about them.
Masons x2 (Roled Townie)
You start out with a small, but prebuilt alliance, because you know each other
Guardian (Roled Townie)
Every night, he chooses 1 person, it can be anyone, to 'protect', this person will be saved if the mafia tries to kill him.
Night Watchman (Roled Townie)
you only work one out of every four nights but you always spy a dark cloaked figure in the night, unfortunately you can only tell small insignifitant random peices of information about them... fortunately its almost guaranteed that said figure is a mafia member.
Hitman (Roled Mafia)
Once every three nights the Mafia can opt to use this member and kill a person regardless of their protected status. By sheer luck this member kills because the mafia doesn't know who is protected... or so the townies should hope.
Mob Spy (Roled Mafia)
No matter how many times the psychic "views" this mafia member or the coroner works on him, he always comes back as townie or roled townie, the key to catching this slippery fiend is to see if status changes when viewed and you only get a 50% chance of having it change whether s/he is alive or dead.
Dead Men Tell No Tales...Dead women don't either smartypants. If I find out a dead person said something about the game the person they told is immediately killed. end of story.
Tie votes result in NO KILL. Choose wisely and random killing is not recommended.
Do not show, quote, screenshot, or anything any of the PMs i send out. Failure to comply results in instantaneous replacement from the game with one of the subs or death of character depending on the severity of the information disclosed.
If you are inactive for more than two complete day cycles, you are replaced.
6. death incarnate
9. Sperm Worm
16. El Gus
Any comments, suggestions, ideas, holes you find, or anything else just post it or pm me! I havent decided on the day/night cycle so discuss that as well. LETS GET THIS STARTED.