its nice and simple
it doesnt matter how long you sit on it
all that matters is whos on it at after the fall of an odd number
currently its fall of an odd number, meaning we own tunisea and turkey owns moscow (i think its moscow i dont feel like checkin map)
btw france is incorporating a new tactic
each french army now comes equip with cyanide pills and C4 strapped to thier chests
edit, btw russia send one of those fleets into turkish waters so it gets destroyed and you can replace it next turn with an army
Last edited by Talamare; 01-06-2007 at 08:03 AM.
Right 5 supporters, but if you take a closer look at their fleet in Napoli (which is being supported), it is attacking Tunisia Ionian sea while its supporters can't get into Ionian sea,
so then:
1. Since We have our fleet in Tunisia Ionian sea from last fall.
2. and the 5 France fleets moves to support it's fleet in Napoli into Tunisia Ionian sea are failed, because none of those supporters can get into Ionian sea except the fleet in Napoli itself.
3. then we have 2 (Tunisia + Syria) against 1 (Napoli) in Tunisia Ionian. We have Tunisia.
Last edited by flash; 01-06-2007 at 10:57 AM.
Well the supporters have to be able to go to where the supported unit go, your supporters can't go to Tunisia Ionian.
I'm not really sure about the counting at odd Falls thingy. As far as I know, all what what happens at odd Falls is that cpr counts how many Supply Centers we own (meaning that we have spent at least 1 turn in it, in order to own that Supply Center). I'm almost sure that in one turn, we didn't get as many new units as new supply centers we had conquered (read conquered, not owned), because we hadn't spent a whole turn in it. That was in the early stages of the game. Again, I'm not really sure about that, either.
The coast thing is kind of confusing, as well. You can get attacked by any coast, but in order to attack, your unit to be in a specific coast. I understand that the target to attack is the province, not the unit, but why does the fleet has to be in as specific coast to attack? Shouldn't it only matter the province you're in, and not the coast?
early stages of the game the who got what territory was pretty screwed up
now all that matters is where youre at odd fall going spring
and i think dante is agreeing with me
the supporter needs to reach the province not the area the main attacker is
the supporters all can reach the province - tunisea
the main attacker is attacking tunisea from the ionean sea
if you notice that most of the supporters are all coming from different seas as well
I think, Dante is actually asking question, he's not agreeing with anyone yet.
your fleet/attacker is moving into Tunisia Ionian sea but your supporters can't support it because they can't reach Tunisia in Ionian sea. If you had specified Tyrbennian sea, it would make sense, or just Tunisia in general.
Dante, this is important, because it will determine their attacking range (how far the fleet can advance is determined by the ocean, since the fleet can only advance to the adjacent ocean only) for the next move. The France fleet wants to move in into Ionian sea so they could attack / mess up the Turkish home base defense in Aegean sea. If they stuck at Tyrbennian they can't attack us.
Last edited by flash; 01-07-2007 at 12:31 AM.
How can I put this? I AM agreeing with Talamare. His fleets in Portugal, Gascony, and Breast, in normal circumstances should be able to attack us, but so far we haven't been playing this game correctly. Especially, when it has come down to the fleets orders.
It is funny how they can attack us, but we cannot, due to the coastal thing, which I think it is incorrect. It's like saying that Portugal, Gascony, and Breast are close to Tunisia, but Tunisia is not close to them. That's quite funny if you read it, because it doesn't make any sense.
Originally, in this game, the fleets are not necessarily supposed to be in a coast. They can easily be in open sea. Still, most of us (most likely none of us) didn't know how to play Risk (Diplomacy, actually). So, we ended up skipping, and making some rules. Yet again, so far we've played with the fleets this way. So, I think that changing the system, so late, would only end up being a pain.
Since we've been playing in a way in which we have to attack "the" unit, in order to take a province from other team, I think that the most fair thing to do is to keep this way.
I know this may sound selfish, and probably unfair for team France, since they did what was the most logical thing to do (which was to attack the province), but we've playing this way, and trying to find loopholes will only make things more complicated. So, I think, that if a unit is able to attack another, the later should be able to attack the former, as well, and viceversa.
im sorry but are you really scared of 1 fleet being able to reach your home base?Dante, this is important, because it will determine their attacking range (how far the fleet can advance is determined by the ocean, since the fleet can only advance to the adjacent ocean only) for the next move. The France fleet wants to move in into Ionian sea so they could attack / mess up the Turkish home base defense in Aegean sea. If they stuck at Tyrbennian they can't attack us.
sending one fleet in is begging for it to be destroyed
currently the way i believe we were playing fleet movement goes like this
A fleet can move into thier sea and any province in the adjacent sea, and that they need to be able to reach to province, currently all my fleets can reach Tunisea
Breast + Portugal + Spain can reach thru West Med
Marse thru Tyrhennian or West Med
For me to be able to support ANY of my fleets attacking your home base I need to position them in any Tyrhennian sea to be able to attack Greece, and in Ionian sea to be able to reach the rest of your bases. To be able to even reach Ionian sea I need to get my units in either Tunisea 1 turn thru any sea, then next turn move then ionian sea, or I can move them to either Tuscany, Roma, or Napoli in Tyrhennian sea then move them either Napoli (Ionian) or Apulia, either way It will be met with an extreme amount of resistance, and most likely will fail both ways
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