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Thread: RISK: Fall 1909

  1. #21
    kayangelus is offline Senior Member Always Around
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    I'm not picking a fight either. (proof: No dissing in post or anything directed specifically at a person, only towards statements)

    Strike the rule out after it has been in affect? I wonder whether I shoul go back and get some quotes by Turkey (and might be Italy), mainly by Flash (and maybe Hanul) that rejected that sort of idea when it did not benefit Turkey/Italy. Fact is, you can't go and change a rule when people have built their strategies on it.


  2. #22
    Hanul is offline Senior Member Always Around
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    Except were not really trying to change a rule. The rule is that there can't be two units on one piece of land at the same time. This is a rule, I'm just talking about an admendment to it. Unless you would like to follow the rule and lose one of your units. Fine by me.

    Until one has given everything, one has given nothing.
    óGeorges Guynemer

  3. #23
    Talamare is offline Senior Member Always Around
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    Quote Originally Posted by Hanul View Post
    Hey Cpr, I just realized this, but about Tuscany, shouldn't one of those units be either destroyed or moved? Because of the rules
    ya kno if ya dislodge that land most likely both would be destroyed

    do a light attack on something like pietmont too, forcing both to be destroyed

  4. #24
    Hanul is offline Senior Member Always Around
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    Quote Originally Posted by Talamare View Post
    ya kno if ya dislodge that land most likely both would be destroyed

    do a light attack on something like pietmont too, forcing both to be destroyed
    It's all in the well being of trying to play fair and following the rules. Though I'm guessing that you guys are now gonna make space incase you guys do get pushed back.

    Until one has given everything, one has given nothing.
    óGeorges Guynemer

  5. #25
    kayangelus is offline Senior Member Always Around
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    Hanul, you are still not answering why this should be implemented now, and did not happen when Turkey did a convoy. I could use every argument you guys used when France lost its fleet. The written rules were with France at that time, now they are against it. History was against France, now it is with it. The whole thing has flipped aroud, so if you want to make this change, you need to give us back our unit. (and all we could have done with that, which is like an extra land at least)


  6. #26
    Hanul is offline Senior Member Always Around
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    Quote Originally Posted by kayangelus View Post
    Hanul, you are still not answering why this should be implemented now, and did not happen when Turkey did a convoy. I could use every argument you guys used when France lost its fleet. The written rules were with France at that time, now they are against it. History was against France, now it is with it. The whole thing has flipped aroud, so if you want to make this change, you need to give us back our unit. (and all we could have done with that, which is like an extra land at least)
    Actually, It's because I just noticed it, I seriously did just notice it. If someone noticed it and pointed it out earlier then we could have implemented it earlier.

    Until one has given everything, one has given nothing.
    óGeorges Guynemer

  7. #27
    kayangelus is offline Senior Member Always Around
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    Quote Originally Posted by Hanul View Post
    Actually, It's because I just noticed it, I seriously did just notice it. If someone noticed it and pointed it out earlier then we could have implemented it earlier.
    Like about 10+ turns earlier when Turkey did a convoy? That would mean that we have to start these past 10+ turns over again. How about we go with these rules for the time being.


  8. #28
    Talamare is offline Senior Member Always Around
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    average is about 4~7 turns after a convoy that the 2 units seperate

    lol

    i think by the 5th turn cpr personally moves one

    and i was jus saying tips on how to beat us ^_^

    turkey doesnt need any but italy needs a bunch, if it wasnt for turkish interference you would be long dead, even if we had tied units i still dont think you would have won

    and at the rate youre going you wont last much longer since you are just giving up right? if not your allies are just eating you up, if they really wanted to they could have supported you guys without taking any land, they chose to attack you lol

    its jus too funny, if there is another RISK game i do not want to be in hanuls team, for the sheer fact that i fear that if i miss sending in an order hanul will surrender to people who arent even attackin him

    edit
    eh
    w/e sorry for the flames, its like 230am and im swamped with work

    edit 2
    also its not weve been keeping them like that on purpose
    ive been constantly tryin to seperate them, but unless a land opens are they are dislodged it becomes rather impossible sadly
    Last edited by Talamare; 11-28-2006 at 11:55 PM.

  9. #29
    flash is offline Senior Member Community Builder
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    Quote Originally Posted by kayangelus View Post
    They ended up there legally, and neither was forced into a retreat. So, they are there legally. Unless you are saying when Turkey did a transport its fleet should have been destroyed. (A while back)

    And Russia being unable to retreat to Turkey was reason French fleet got destroyed a few turns back. So same rules apply here.
    No Hanul was right,
    you have been given 2 chances to move away your fleet or army from using the same space after the convoy ( it is legal to have 2 units after a convoy, but in the next turn you have to move either fleet or army elsewhere or CPR will move it herself and she said that in the old RISK 190X after the confusion and messy scenario), but you didn't move either fleet or army or failed to do so, so it is not legal to have them there, it is like cheating, having 1 more unit in a filled up space for 2 turns after the convoy.

    and No, Turkey's fleet or army shouldn't be destroyed, because we move either army or fleet away just right after the convoy. If you want to blame someone for this, it should be England for that illegal move, please check your facts right.

    Quote Originally Posted by Talamare View Post
    average is about 4~7 turns after a convoy that the 2 units seperate

    lol

    i think by the 5th turn cpr personally moves one
    Well Talamare that's the old scenario, I thought you would know about this, weren't you the one that complaint last time because England did that? and then CPR make it clear for everybody (when things got screwed up and messy) that you will have to move your fleet away after the convoy, in the next turn or she move it herself.

    Quote Originally Posted by Talamare View Post
    edit 2
    also its not weve been keeping them like that on purpose
    ive been constantly tryin to seperate them, but unless a land opens are they are dislodged it becomes rather impossible sadly
    Well you have been given 2 chances but instead of doing what you should, move your army to a unoccupied space, you moved more fleets into Italy's territory which make it impossible now to have it moved somewhere else, well that's your choice, but now it is too crowded, it has to be moved out from the map.

    I request with all respect, move the fleet from the map, seriously CPR, this has gone too far.
    Last edited by flash; 11-29-2006 at 09:04 AM.

  10. #30
    flash is offline Senior Member Community Builder
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    WOw DP, sorry, delete this please.
    Last edited by flash; 11-29-2006 at 08:43 AM.

 

 
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