Page 1 of 7 123 ... LastLast
Results 1 to 10 of 67

Thread: Risk!!

  1. #1
    cpr's Avatar
    cpr
    cpr is offline Super Moderator Community Builder
    Join Date
    Jul 2005
    Posts
    4,952

    Default Risk!!

    Let me start by saying

    1) I never played this game.

    but

    2) I think it'd be fun to try it out. I call host!

    BASIC OVERVIEW:

    The board is a map of Europe showing political boundaries as they existed at the beginning of the 20th century, divided into fifty-six land regions and nineteen sea regions.

    Each player other than Russia begins the game with three units (armies and fleets); Russia has four units (two armies and two fleets) to compensate for its larger area and number of neighbours.
    Only one unit at a time may occupy a given map region.

    Thirty-four of the land regions contain supply centers, corresponding to major centers of industry or commerce (e.g., "London," "Rome,"). The number of supply centers a player controls determines the total number of armies and fleets a player may have on the board, and as players gain and lose control of different centers, they may build and remove units accordingly.

    At the beginning of the game, there are twelve "neutral" (unoccupied) supply centers; these are all typically captured within the first few moves, allowing all the powers to ramp up their military strength. Thereafter the game becomes zero sum, with any gains in a player's strength coming at the expense of a rival.

    Players who control no supply centers are eliminated from the game, and victory is achieved if a player controls eighteen of the thirty-four supply centers.

    GAME PLAY
    Diplomacy is turn-based - movement turns.

    First, we have a Negotiation period in which players entice, wheedle, bluff, cajole, and threaten each other in an attempt to form favorable partnerships.

    Secret negotiations and secret agreements are explicitly allowed, but no agreements of any kind are enforceable.

    This period shall last 48 hours.

    After the negotiation period is over, it is the Orders Period where players secretly write orders for each unit to the host. These orders are revealed simultaneously and simultaneously executed.

    Choice of orders include

    1)move- to any space adjacent to the unit's current location

    2)support- assist the move of a different unit moving into a space adjacent to the unit's current location, or assist in the defense of an adjacent space

    3)hold- do nothing

    Armies may only occupy land regions
    fleets may only occupy sea regions and land regions which border the sea.

    Fleets and armies in combination can execute a "convoy," which allows transport of an army across either one (or multiple) bodies of water to a distant land square.

    One Fleet per sea space traversed is required if multiple bodies of water are to be traversed.

    Since only one unit can occupy any particular game space, conflicts (such as two armies ordered to enter the same space), are resolved according to rules determining how much "support" a unit has for its movement. When two units attempt to occupy the same region, the one with more support wins. The greatest concentration of force is always victorious;

    If the forces are equal a standoff results and the units remain in their original positions.

    If a supporting unit is attacked (except by the unit against which the support is directed), the support is nullified, which allows units to affect the outcome of conflicts in regions not directly adjacent.
    Occasionally these conceptually simple rules result in situations which are difficult to adjudicate, or even paradoxical.

    This period shall last 24 hours.

    After this turn, previously uncontrolled supply centers become owned by the occupying player, and each power's supply center total is recalculated. At that point players with fewer supply centers than units on the board must disband units, while players with more supply centers than units on the board are entitled to build units.

    Units may only be built in that player's "Home" centers, that is, those centers with which each Great Power begins the game. Therefore, a player may not build units in any captured "neutral" center or in another player's "Home" centers.

    Then, a new cycle will begin.

    How to win: A game of Risk ends either when one player controls an outright majority of supply centres (18 on a standard map), or when all remaining players agree to a draw.

    The Teams:
    England
    Germany
    France
    Italy
    Austria-Hungary
    Russia
    Turkey

    The Map: (which will be photoshoped after the end of each turn to show where are everyone's stuff)


    Interested? There shall be 3 people per team depending on how popular sign ups are. Furthermore, I choose the teams, which will be all random.

    Sign up:
    1. Brimstone <--gonna be replaced with Ishman cause of ban....
    2. Lunar_Shadow
    3. 98abaile <--gonna be replaced with Aurora86
    4. shautieh
    5. Spurgu
    6. Chizabubble
    7. Silverwmoon
    8. Talamare
    9. true_panda
    10. Sperm worm
    11. MojoMunkeez
    12. Adonai
    13. Dante Obscuri13.
    14. martyr3810
    15. Hanul
    16. Cold-nite
    17.jamie1990
    18. flash
    19. Quiraikotsu
    20. kazechrno
    21. pentaelemental

    --- questions? Post away! ^_^ ---

    p.s. All info was stolen from wiki

  2. #2
    Brimstone is offline Senior Member Respected Member
    Join Date
    May 2005
    Location
    Cape Town, S.A
    Posts
    431

    Default

    I would like to join in, but I’m not on at the same time as most of the regulars, at what time (realtime) would this game begin. And will I be at a disadvantage if I’m not on when the main players are on.
    Dont ask me to spell anything!

    You Are a Different Person When You Are Afraid

  3. #3
    Lunar_Shadow is offline Member Frequent Poster
    Join Date
    Dec 2005
    Location
    San Diego California
    Posts
    40

    Default

    wow i never played risk either but i am in for it i guess...i just need to know when ..cause i might not be on as the others.

  4. #4
    martyr3810's Avatar
    martyr3810 is offline Banned Community Builder
    Join Date
    Dec 2004
    Location
    An Unmarked Grave
    Posts
    3,073

    Default

    Hmm. Tempting.

  5. #5
    98abaile's Avatar
    98abaile is offline Senior Member Community Builder
    Join Date
    Sep 2005
    Location
    An Englishman in a shithole somewhere in Wales.
    Posts
    7,892

    Default

    I'm interested, probably because we British have imperialistic tendancies, but meh not sure if I can be bothered, I'll think about it.
    Last edited by 98abaile; 09-20-2006 at 02:25 AM.

  6. #6
    shautieh's Avatar
    shautieh is offline Senior Member Community Builder
    Join Date
    Mar 2005
    Location
    Skipea
    Posts
    5,340

    Default

    same problem as brimstone

    i've already played this game though, one time ^^ ... at the end France did control all of europe except some southern states, africa and turkey (i was alone against 3 people (that made a pact) at the end, and so i was unable to conquer more lands (and they couldn't either) => complete stand by)

    ps : isn't risk played on the whole world map ??
    i'm quite sure the game you are talking about has a different name, but it may be specific to france ^^"

  7. #7
    Spurgu is offline Senior Member Always Around
    Join Date
    Nov 2005
    Location
    In your pants. OO BOY
    Posts
    2,023

    Default

    Sign me up. =)

    Wanna understand my siggie? Watch out for this forum troll. Click
    here

  8. #8
    Chizabubble is offline Senior Member Always Around
    Join Date
    Mar 2006
    Location
    Not at the computer.
    Posts
    1,536

    Default

    emm I shouldn't but I might. If you need an extra person sign me up, if not, not.

    I love Steal! <3

  9. #9
    jamie1990 is offline Senior Member Always Around
    Join Date
    Dec 2005
    Posts
    1,180

    Default

    yay! it's diplomacy!

    but this game takes a long time to play. you might be lucky to get one round done in a day. I'd like to play but there'll be some days when I won't be able to post so...
    can I just be judge or something if this goes through? I've played this a lot and there'll be plenty of circumstance when it won't be obvious what happens concerning armies bouncing or being destroyed. anyway good luck with it.
    Last edited by jamie1990; 09-20-2006 at 07:31 AM.

  10. #10
    cpr's Avatar
    cpr
    cpr is offline Super Moderator Community Builder
    Join Date
    Jul 2005
    Posts
    4,952

    Default

    Quote Originally Posted by shautieh
    same problem as brimstone

    i've already played this game though, one time ^^ ... at the end France did control all of europe except some southern states, africa and turkey (i was alone against 3 people (that made a pact) at the end, and so i was unable to conquer more lands (and they couldn't either) => complete stand by)

    ps : isn't risk played on the whole world map ??
    i'm quite sure the game you are talking about has a different name, but it may be specific to france ^^"
    yea.. it's called Diplomacy...

    but, it reminded me of RISK more, so I wanted to call it Risk ^^

 

 
Page 1 of 7 123 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
vBulletin Skin by: ForumThemes.com
Powered by vBulletin® Version 4.2.0
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.
SEO by vBSEO 3.6.0 PL2

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79