I don't like most of these new roles.
ESPECIALLY the "cursed townie." Seriously... that's totally not fair. That townie might learn all the special roles (seer/psychic/ect) and then he becomes a wolf? Gees.. that means EVERYTHING HE/SHE TRIED was useless! A cursed townie is a sure-fire way to make wolves win.
Also, townies loses an invincible bulletproof townie! Wolves should not be given the power to kill him/her. That's the berserker wolf's job!
Also, this Shaman/Shaman assistant is as good as useless. First, it's gonna be near impossible for them to locate one another. Secondly, the information is as good as useless since they cannot share it. What are they gonna do? "Oh.. ____ is a wolf because I know so?' Also, saying "they can tell someone every 3 turns" is gonna be quite useless as a power. Especially since the last game only lasted... 9 turns?
I do like the necromacer person though. That's the only useful guy there in my opinion. So.. that's 1 great powerful townie against 4 brand new more powerful wolves and 1 wolf in a townie disguise.
This game is stacked against townies.
Not a single new role helps the townies tremendously, but you definately jacked the powers of the wolves far beyond fair play.
gees.. I hope I'm a Berserker wolf so I can totally ignore all these new roles... ^^