View Poll Results: What (if any) roles should be added to TWG #2?

Voters
18. You may not vote on this poll
  • 2 Masons

    6 33.33%
  • Godfather + Bulletproof Townie

    1 5.56%
  • Godfather + Governor

    0 0%
  • Godfather + Governor + Bulletproof townie

    3 16.67%
  • Serial Killer + Cop/Psychopath & Psychiatrist

    1 5.56%
  • Cannibal + FBI

    0 0%
  • 1 normal seer, 1 paranoid seer, 1 insane, 1 naive

    1 5.56%
  • none

    0 0%
  • all of the above

    4 22.22%
  • other (will post)

    2 11.11%
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  1. #21
    bangbangbang is offline Member Frequent Poster
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    Quote Originally Posted by Aikido
    I think that a governor and a mafia boss are the most broken and stupid things. Their roles are FAR too powerful and detrimental to the game, I would argue.
    Not if when the governor called off a lynch, he has to reveal himself.
    or if he could only do it once.

    And not for the godfather if there's a serial killer and the insane cop would still get him as innocent therefore saying that's he's guilty.
    Last edited by bangbangbang; 04-11-2006 at 08:41 AM.

  2. #22
    TheAbdicator is offline Senior Member Regular
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    I wouldn't neccessarily say that it was way too easy to be a wolf last game. We just had very sucky luck.

    For the governor and mafia boss, I agree that they are overpowered. If the governor could do it multiple times, then all he would need is someone to protect him at night. It could go either way but I really advocate keeping it simple for now.

  3. #23
    bangbangbang is offline Member Frequent Poster
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    Hmm...
    It would be cool to test out all the roles, but meh....
    If you people want to keep it simple.....
    Whatever.

  4. #24
    Ishman is offline Senior Member Always Around
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    Being a wolf was far too easy in the last game.

    All you had to do was forget the fact that your a wolf, and just think that everyone else is out to get you, and your set. If you have that mentality, it's next to impossible to be revealed unless your pinged.

  5. #25
    mangaguy is offline Senior Member Long Time Member
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    Quote Originally Posted by Ishman
    Being a wolf was far too easy in the last game.

    All you had to do was forget the fact that your a wolf, and just think that everyone else is out to get you, and your set. If you have that mentality, it's next to impossible to be revealed unless your pinged.
    So there shouldn't be a time limit in how long to vote.
    In MafiaScum, the days are average 2 weeks, even in long games....
    I think we should make the days longer to generate more discussion and promote the community.

  6. #26
    cpr's Avatar
    cpr
    cpr is offline Super Moderator Community Builder
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    alrightz... the votes have spoken.

    Slightly

    For TWG #2 we will have

    1 Godfather

    4 wolves (subordinates)

    4 seers- normal, paranoid, insane, naive

    1 doctor/guardian

    1 cleric

    1 psychic

    1 governor

    1 bulletproof townie

    2 masons.

    No, I will not be announcing the deaths.

    So... for a total of 16 powerful roles. I'm gonna limit the game to 32 people. That way 1 out of every 2 people will have SOME type of role. It will make the game MUCH more interesting and people will have MORE fun and not get inactive--like last game.

    Good luck to all.

    Expect the game to start probably 1st of May. Maybe a day or two earlier.

  7. #27
    TheAbdicator is offline Senior Member Regular
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    but the votes say that people want masons...
    Quote Originally Posted by Cold-NiTe
    Hey, by golly gee willickers what an excellent opportunity to gangrape CN.

  8. #28
    Aurora86 is offline Senior Member Long Time Member
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    That's why she said slightly.....
    Looks good to me

  9. #29
    mangaguy is offline Senior Member Long Time Member
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    Quote Originally Posted by coolpuprocks
    No, I will not be announcing the deaths.
    Why not?
    We scrap the psychic and you announce the death.
    This makes it a little easier on the humans.
    And also, how long will the days be?

  10. #30
    cpr's Avatar
    cpr
    cpr is offline Super Moderator Community Builder
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    hmr... days should be two 24 hour days long, just like last game.

    Though, honestly, I want to get rid of the whole night thing. As a wolf, we had people lined up for a while--so much that we didn't need a full 24 hour day to decide who dies and who lives.

    So, I think the wolves should decide who they want to kill in the day time. They can give me a pm that's an "If ___ dies, kill ____. But if ___ dies by majority instead, kill _____" kind of statement. [Cause usually, it's pretty obvious who is gonna die by the end of the first 24hours]

    I will let the first group of wolves to decide for themselves. They will pm telling me if they want to kill the 24 hour night time.

    This will also speed up the game. With 32 people playing, I think it will be a better idea.

    Destroying the psychic? No.

    There's 8 really good human roles, 3 humans to create confussion, and 5 wolves.

    1 out of every 6 people is a wolf.
    1 out of every 2 people has an ability. [Though some do not always help people out]

    Ooooh. This is going to be interesting!

 

 
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