View Poll Results: What (if any) roles should be added to TWG #2?

Voters
18. You may not vote on this poll
  • 2 Masons

    6 33.33%
  • Godfather + Bulletproof Townie

    1 5.56%
  • Godfather + Governor

    0 0%
  • Godfather + Governor + Bulletproof townie

    3 16.67%
  • Serial Killer + Cop/Psychopath & Psychiatrist

    1 5.56%
  • Cannibal + FBI

    0 0%
  • 1 normal seer, 1 paranoid seer, 1 insane, 1 naive

    1 5.56%
  • none

    0 0%
  • all of the above

    4 22.22%
  • other (will post)

    2 11.11%
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Results 11 to 20 of 31
  1. #11
    Tevesh is offline Senior Member Long Time Member
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    Oct 2005
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    All of the above includes none, CPP.

  2. #12
    bob361 is offline Senior Member Frequent Poster
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    Feb 2006
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    Or keep the game as is and just develop new ways of handling the situation.
    I'm rad. You're rad. Let's hug.

  3. #13
    pentaelemental is offline Senior Member Always Around
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    Oct 2005
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    I chose at random. I didn't think my vote mattered, so...

    wee looks fun.



  4. #14
    TheAbdicator is offline Senior Member Regular
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    Mar 2006
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    181

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    Quote Originally Posted by bob361
    That can be solved easily. A wolf could claim to be the bulletproof townie. What then? Two bulletproof, who to trust? A little bit of intelligent and the wolf could easily pull it off.
    The same technic could be used against your seer + guardian strategy.

    I wonder if it was a mistake to post this...
    That only solves the problem partially. Either way we have a wolf and a roled person out in the open. Several contingencies are now available instead of everything in the shadows.

  5. #15
    bob361 is offline Senior Member Frequent Poster
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    Feb 2006
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    That would just get more interesting. The spotlight would simply focus on the real vs the fake. The outcome would be a critical point in the game, if not the deciding.

    But meh. I hate the bulletproof townie anyway.
    I'm rad. You're rad. Let's hug.

  6. #16
    TheAbdicator is offline Senior Member Regular
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    Mar 2006
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    I am of the opinion that any strategy that forces the wolves to act is a good one. Some people think differently though so yeah. The plan is of course not fool-proof but it will reveal stuff.

  7. #17
    kaom is offline Senior Member Always Around
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    Oct 2005
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    Canada
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    I think TheAbdicator knows what he's talking about. Past a certain point in the game, all we wolves had to do was lay low. It's way more fun when there's a challenge involved!

    I personally favor the masons, although I think some of the other options are kind of interesting...like having multiple seers, and so forth.

  8. #18
    Spurgu is offline Senior Member Always Around
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    Nov 2005
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    In your pants. OO BOY
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    2,025

    Default

    All I want is a role, too bad there isnt a vote option..
    I demand a: ''Give Spurgu a role'' vote option!

    1 Vote on that option. :P

  9. #19
    bangbangbang is offline Member Frequent Poster
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    Apr 2006
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    38

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    I think adding lots of new roles is good.
    If it doesn't work..
    Scrap the game and start over....
    =_

  10. #20
    Aikido is offline Senior Member Community Builder
    Join Date
    Sep 2005
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    2,658

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    masons are a great idea, possibly more than two would also be an option. I think that a governor and a mafia boss are the most broken and stupid things. Their roles are FAR too powerful and detrimental to the game, I would argue.

    lots of seers isn't necessarily a bad idea.

    and I do agree with cor on this one. It was too easy to be a wolf last game.

 

 
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