I am to write a proposal for a video game design (my college course being Video Game Development and Animation), which I won't post completely here (I can't give away the full storyline, the gameplay elements however, I will share), but I will show you guys.
Eventually I'll be posting sketches of my characters, the world, and a bit of background.
Please give me constructive criticism, and share your thoughts. If you have inquiries on anything about me or my proposal, feel free to ask. Also if you want to be my friend, go ahead, I'll be updating my profile after I post this.
Intro to game story: 5%
Description of Characters: 0%
The Game setting: 100%
Different Levels of Game:100%
Sketches:50% (I have to find a scanner xD)
Notes:This is only a general idea of what it'll be like. This game is meant to be simple but deep at the same time, all the lore, unit data, etc, is available in an in game encyclopedia.
Title: Terminus Adventi Solis Occidens (Latin, Translated to:The Advent of Dawn's End)
Type: Turn Based Strategy, Role Playing Game
Physical Tools of the Trade: The PC, my lucky sketchpad, various pencils, erasers, coffee, water, and my brain.
Virtual Tools: C++, Photoshop CS2.
Inspirations: Final Fantasy Tactics, Fire Emblem.
The proposal for the game project should include a brief discussion on the
following topics using power point slides. (Obviously since this is only a rough idea of what my proposal will be like, it will not be a full fledged power point presentation).
1. An Introduction to the Game Story:
"The world is changing.... The skies have darkened, the seas are in turmoil, and the land quakes in pain...
The stars and hopes of our forefathers are fading, our hope now rests in the sons of our father, Aetheron. The world is changing..." - Emperor Balethorn IV
2. Description of the Characters in the game
3. The Game Setting
The game takes place in the world of Yvindal (pronounced I-ven-dale), a land that has been in conflict from the time man could walk. It is a savage land in which Men, Mir, and Beastfolk are common, on rarer occasions, the Undead, Dragonkin, Daemons and Lizardfolk.
To make matters worst, the Thoralean Empire (humans) has been in a state of civil war for the past 50 years, while bandits roam freely taking villages for their own greedy causes.
The Yvindril (Elves) the second race to walk this world, have forgotten their allegiances, concerned only with protecting their immortality, their attunement with nature, and the forests of their homeland, Svilnera.
The Dwarves of Mesiltar cowering into their mountain fortresses, face extinction as their once mighty Empire has fallen to the savage Y'fril (Frost Giants).
Talk of the new race of Orcs, warmongering and savage, has arisen from the south, though constantly in conflict with themselves, when rallied, they are a fearsome force that not many armies can stand against.
Rumors of the dead coming back to life in the cold north, where many wizards and sorcerers were exiled for the studying and using of forbidden magic. Wishing for revenge, the Necromancers conjure up vast armies to conquer the Thoralean Empire from which they were exiled.
In the many jungles and swamps surrounding the Thoralean Empire, live the Sarcile (Lizardfolk), worshipers of the Serpent god Resar the Cunning, their goal, is the conquest of Yvindal in Resar's name.
Amongst all the races, the Beastfolk are divided as mercenaries and slaves. They range from the noble Iver'eons, born with the heads of eagles, the bodies of man, and great wings; the guileful Elyv'rit, creatures of catlike appearance, ranging from the Lion-headed, the Panthers, and various other forms; and the loyal Ral'fiir, dog or wolf-like creatures who stand proudly on two legs and are attuned to the wild. The Beastfolk are all sentient, but often feral, with distinguished traits and similarities to animals.
Once the rulers of Yvindril, the Dragonkin are the first race to walk on her lands, fly in her skies, and strike fear into mortals. They have Draconic heads and wings, but humanoid bodies, are covered in scales, and are adept at all forms of combat. The exceptions are the Low blood Dragonkin, who take on human appearance but can transform into Full blooded Dragonkin temporarily, or if trained hard enough, permanently. They are powerful, intelligent, and brutal, now acting as the guardians of the world, as their race has chosen to live in the deepest hearts of the land. Their appearance signals a greater threat to the world of Yvindril.
Finally, the race of Daemons, or Demons in common tongue, are creatures of immense powers, not of the same plane. Born in the vast and fiery plane of Al'Martath, they are the corruptors of races, the scourge upon the world, and the ancient rivals of the Dragonkin. In this time of total conflict, the arise from the pits of Gar'gol Marath to corrupt Yvindril and to spread a reign of eternal suffering.
4. The Main Objectives in the Game:
The main objectives in the game vary depending on the campaign or game setting.
For example, playing the multiplayer or skirmish modes will require you to fill objectives for a single level. Achievements for making certain criteria on multiplayer and skirmish modes can be unlocked.
In the various campaigns however, will range depending on which race is being played, and which paths you choose in the game. Completing certain secondary objectives may influence the ending of the campaign you're playing.
5. Reward System:
Based on the scoring system, the rewards you earn at the end of a level are determined by your skill, the time you took to finish the level, and the tactics you used. Players may also find treasures hidden in some levels, as well as finding loot in storage devices (chests barrels, coffers, etc) and on enemy/allied corpses.
6. Punishment System:
If a primary character dies in a level, you must revert to the start of the last turn, or start the level again. Also if your secondary characters die, they are gone forever, and cannot be revived. Failing to do certain secondary objectives can effect how hard certain levels may be, or how hard a future level may be.
The game features no scoring, it focuses rather on player skill, time taken per level, and tactics used. It balances these to allow the player to receive bonus rewards for the next mission.
8. Different Levels of the Game:
The levels chosen are from several concept campaigns:
~1.The Black Wolf Amongst Men: This is the first level of the Human Campaign. Here you play as Freanwulf "Black Wolf" of Thoralea, an outlawed soldier and his men. During this level a small army of Orcs lead by Kol'Gav the Mighty attack a nearby village, while Bandits see this as an opportunity to attack the other villages. Depending on weather you fight off the Orcs or the Bandits, Freanwulf's story will advance in two paths.
~2.The Fate of Many or One: You are Captain Daleth Orin, a soldier in the employment of the Dwarves of Mesiltar. Your initial mission is to quell an uprising of Dwarven citizens in the small fortress city of Mod Dur. When Daleth arrive there, you and your men notice that there are no citizens at all. When Daleth's men go to investigate, a Necromancer, and an undead army of all kinds (be they Dwarven, Elven, Orc, or Man), ambush Daleth and his men. The necromancer sees great potential in Daleth, and asks Daleth to join him and sacrifice his mean as a blood pact. At this point, you can either choose to defend yourselves against the undead, or sacrifice your men and join the undead.
~3.Tomb of the Dwarven Emperor: You are Malek Alveron, a young mage studying the Dark Arts of Necromancy under the Lich Anthilos Livere. Your first test is to reanimate the long forgotten Dwarven Emperor. However, there are many obstacles along the way, traps, Dwarven contraptions and golems all guard the Emperor's Tomb. This is one of the few campaigns featuring a linear starting level.
~4.Flight or Fight:You are Jerard Gander, a professional outlaw, master of thievery, extortion, murder, and pillaging. You and your band of outlaws decide to raid a village, but when you get there, you find Orcs already burning the village to the ground. You can either flee from the Orcs, abandoning the loot, and shamefully running like the Outlaw you are; or you can slay the orcs, take whatever the orcs have taken, and be proclaimed heroes by the villagers who survived. Will you stay a bandit, or become the Robin Hood of Yvindal?
~5.To Rend the World:You are the Sarcile Shaman Ras'Rel, on a mission to summon your god, Resar. Initially, you are facing off against an alliance of Beastfolk who wish to stop you from summoning Resar. Their Oracle, Der'Ku'Tat has an amulet that will give you the means to summon Resar. Alternatively, you can avoid the Beastfolk and try to call on the Demons instead, in which case the Dragonkin will become your enemies and attack you along with the Beastfolk.
9. Win/Loss Situations:
~Winning occurs when:
*You finish the primary objective
*Your main characters survive
*You complete the campaigns with a neutral or good ending.
~Losing occurs when:
*You fail a level's primary objective
*You lose a main character
*You make a bad choice in the campaigns, leaving you with only the bad ending.
All characters, Races, Places, and Lore in General© of Me.