direct x :)
I finally got all the D3D modeling down, so I can make any figure and I'm able to put textures on them.
here is a pyramid I made using direct x, I put some wood texture on it and I think it looks good : ).
Everything has been made from ground up using direct x and c++ (i learned all this by using online tutorials and c++ books)
specs: must have a decent graphic card, direct x installed, this has been made and tested in Windows XP home edition(I can't guaranty it will work in Vista).
Warning: must press Escape to exit the program( if you force close the window you'll be wasting the memory of your system which can make your computer slow enough to have to restart it).
you'll find the .exe file inside the debug folder(open it there, if moved it would cause an error, I have included the whole source code "main.cpp" it can be view with notepad)
if you know of any software like Maya and 3d Max that is cheap and good tell me, because coding every single triangle is really hard (lighting is even worse x.x ).
I want to make a game( which I have enough skill now to make) but I have no idea what to do, so any comment helps ty in advance :)
I would like to see it, but uhh, downloading and running random .exes is not the smartest thing to do.
Originally Posted by 98abaile
true, but I hoped that after 200 posts here I'll get a little more trust : / (still the download is zip with the source, which code can be run by using vs2005 and direct x sdk, this being the case you wouldn't have to run the .exe you'll could make one your self looking at all the code that goes into it)
oh well, here is a screen shot(I'm going to be playing with direct x for a while until I have fully gotten use to it and them I'll work in a big project so any suggestions help.
I'll also be posting some of the new things I make in the future.(new job is acting like a lawyer, or better say a blood sucking parasite : )
Looks like the pyramid is tilting. And one side is way shorter than the other.
Looks nice tho, other then that.
the pyramid is rotating z*y axis and what you see as a stair thing in the side (aliasing), happens in all the monitors because they can't show arbitrary lines.
there is a D3DX technique call multisapling that solves this to a certain level (all it does is add few more pixel each step to hide the big gaps).
I'm not too familiar with it, but I'll try applying it next time.
You have my admiration for learning C and DX, when I was in uni on the games development course, I could never get my head around basic C++, never mind direct X.
so, I went around the net looking for 3d modelers and founded Blender.
I'm trying to learn all the tools and get the basic modeling, texturing, and bones down so I can make some .x files and place them into my code.
here are some pictures of my learning( they suck, but I haven't gotten completely use to Blender just yet).
ok, the basic idea here is to add different textures to a hold model (colors are just to indicate that). I'll be modeling some weapons soon and I'll try to place them into my code, so I'll post them very soon.