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Thread: dna2playboy's random pics

  1. #41
    dna2playboy is offline Senior Member Community Builder
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    WIP. Been practicing drawing girls more. I think I'm getting a little better.

    Tifa Final Fantasy


    Ken Street Fighter

    critique is welcomed. I'm a big boy I can take it

    Edit: Still gotta work on Ken's hands...
    Last edited by dna2playboy; 02-09-2009 at 10:52 PM.

  2. #42
    98abaile's Avatar
    98abaile is offline Senior Member Community Builder
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    Damn some of your stuff is really awesome.
    Since you welcom critisism, I'll mention two things.
    1. In that last .gif, the character's hips didn't move, and he was walking very woodenly. If you think about it, the leg is a lever and the foot is the fulcrum, the hips rotate around the point of contact with the ground until the other foot makes contact and starts a new arc. It might be a good idea to look at some 3D animation sites, as a common technique is to animate models frame by frame over a video of someone walking. If you can find a video, you can study human motion.

    2. Some of the characters in your drawings have really scrawny limbs. The Tifa above, look at her elbow in relation to her shoulder.

    Sorry if I'm a bit harsh, don't take it the wrong way, you are still really good.

  3. #43
    dna2playboy is offline Senior Member Community Builder
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    No, please be honest. I think I've passed the age of taking criticism personally. Only hearing what's good about your works isn't gonna help.

    1. Thanks for pointing that out. Now that I look at it, I'm surprised I didn't notice it. It was my first walk cycle, and I haven't done one since, but I'll definitely keep in mind what you said. I literally don't change the hip from frame to frame at all. I did the cycle before hearing about Muybridge(he's the first to do motion capture) by walking around the house and "thinking" about what my body was doing lol. Took forever. I'll check out some 3d walk cycles and try to have some sort of reference the next time I do one.

    2. Ya I don't know why they're all so skinny. I used to have dbz/marvel/dc style drawings with huge men, then I took a 180 and only drew skinny characters. I don't notice half the time till someone points it out. I won't edit the other pics but the Tifa one is still a WIP so I'll fix her elbow.

    Nah you're not harsh at all. You told it like you saw it. I can't get better unless I know what to improve.

    Thanks for the critique. I'll post more WIPs, so I can still actually edit the pics. Feel free to comment as much as you like.

  4. #44
    vphamv is offline Senior Member Community Builder
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    So I took up your critique offer and I thought a picture is worth more than just simply pointing out what I thought.

    First I'd like to say those are pretty good, I did the Tifa one cause it was thte first one and that's all the time I had during class. It's a nice piece, I like the face. So here's the critique.



    I felt that the lineart was great, but it was missing some different line weights, everything was fairly one tone so I tried to add some where I thought needed it to create something less 2 dimensional.

    I made her hips and waist a bit wider, girls have wider hips and I just felt that it was too narrow/flat, needed to be a bit more wide and not so straight. Curvy, basically.

    Kind of did the straps wrong when i tried to edit it, I should have made it pointier since it's pulling at it but you get the point. The image itself is low res so you'll probably have to zoom in to really see what I changed and read the comments.
    Street Fighter > All


    http://vphamv.deviantart.com/

  5. #45
    dna2playboy is offline Senior Member Community Builder
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    thanks stubbz. VERY helpful.

  6. #46
    dna2playboy is offline Senior Member Community Builder
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    Been a while since I've done any non-school related stuff. I like how it turned out more or less. I might fix that fugly hand at some point...


  7. #47
    goldencalf is offline Senior Member Well Known
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    That's a cool pic.

    As for the critique, i think you should define the light direction more clearly.
    Right now, judging by highlights, there are multiple light sources all around him - making the image look flat.
    Maybe that was a purpose, but if you tried some simpler lighting, the body would look more dimensional.
    Also, it would help if one of the lights was stronger than others, and casted more visible shadows.
    As for the anatomy, there's something wrong with his back - The shape that his spine would have is a bit abnormal.

  8. #48
    dna2playboy is offline Senior Member Community Builder
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    good points.

    I'll try to go for a more defined light source next time. It is kinda boring, confusing and inaccurate the way it is right now.

    I was trying to exaggerate the curvature of the back, but I guess I did it a little too much. At the same time I didn't really know what I was doing. I guess I'll be doing some anatomy studies.

  9. #49
    dna2playboy is offline Senior Member Community Builder
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    point out anything you see



    Looking at it now I think the eyes are too close together, and the right eye is a little too low. Not to mention giving the left arm and leg more definition.

  10. #50
    dna2playboy is offline Senior Member Community Builder
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