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  1. #11
    4uk4ata is offline Senior Member Regular
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    That might be fun, but the mechanics are probably going to be a hell to balance. Do you have any particular system in mind, Phantom Miria? BESM, d20, that kind of thing?

  2. #12
    Elcura is offline Senior Member Always Around
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    Quote Originally Posted by Phantom Miria View Post
    Stuff
    Me and Tet were talking last night about this. Basically a few things (I can remember).

    An idea would be to start off as a human (non-Claymore) and RP your past and experiences with Yoma/Awakened Beings, get a slight on your personaiity that might determine your type further. If a person was scared and didn't want to die (ala Deneve) they'd more likely be a defensive type rather than offensive, whereas a person who hates them and wants nothing more than to kill them would more likely be an offensive type. Depending on how characters deal with things you'll see who is psycho and who isn't (stay away from Ophelia types lol).

    ---

    Skills would be discussed obviously before they're implemented. But for as fights work, I had a pretty simple idea. A number based dice roll (well, the dice roll was Tet's idea but I expanded on it).

    Basically, if you attacked something, the GM would roll a dice to see what happens, the play can then choose to double up to get an increased chance of doing damage etc.

    The numbers would be 1 to 11, 1 being an unfavourable outcome, 11 being the best. To add to that, there could (or not) be lucky and unlucky numbers, say a normal attacks lucky number is 5 and unlucky is 9, and a special skills lucky number is 4 and unlucky 8. Lucky numbers would have the second best possible outcome, unlucky would have the second most unfavourable outcome. Busting (going over 11) would have the worst outcome of all. It's up to the GM to decide on how to deal with the outcomes. You could do double ups OOC as well.

    Examples: if a player attacks and a GM rolls a 6, the player can choose to stay or double up, so the player doubles up and the GM rolls another 6. The player busts and misses their attack leaving them wide open for a counter attack.

    If a player uses their special attack and the GM rolls a 4, the player decides to stick with that and the special attack lands and does great damage/critical hit. Since it's a lucky number the effect is great despite being a low risk number. The player could double up and chance a shot at 11, but it would be pretty wise to stick to 4.

    Adding to how unlucky numbers work: Jeane uses her drill attack on Duph, she rolls a 6 and launches the attack without complication, Duph currently has little chance to counter. Jeane decides to double up and rolls a 2, totally 8. Since this is an unlucky number Duph breaks free of his restraints and blocks Jeanes attack with his hand.

    Even further, a player decides to attack, first roll is a 1, sticking with that doesn't help at all, player decides to double up and rolls a 5, the total roll is now 6 which is far more favourable, however getting unlucky with the next roll could be disasterous. Player doubles up once more and rolls a 4, totaling 10. Player sticks with a highly favourable outcome. They hit the monster damaging it considerably.

    This is just the basics of the system. I want to fine-tune it to make is so, if a player rolls a 1 on their first roll, they have to deal with that outcome a bit before being allowed to double up.

    So like, monster attacks a player, first roll is a 2, the monster grazes the player hurting them slightly, the flinch leaving no room for other actions. The monster continues the assault, player doubles up and rolls a 6 totalling 8, player evades the attack but it leaves no room for a counter. Player sticks with the 8 and decides what to do next.

    ---

    As for deciding Rank, we thought something like the Gantz thing would probably work. Every Yoma killed gives a certain about of points, you need x amount to rank up to the next level. In the case of a party gathering, Awakened Being #1 gives 200 points, which are divided amongst the number of people there, people get more points for being useful and so on.

    Ranks 1-10 would be NPCs, but you can converse with them and whatever during hunts (we could make parties 5 man instead of 4, but depends on how many people are willing to play). I think we said something about them being controlled by GMs but I can't remember the details of the rank thing. There was something else, if a player actually manages to get to rank 11 going on 10, then they would have to dual/fight the current 10 to rank up.

    There were some other ideas...but I really can't remember anything else. Tet said he'd be willing to GM if no one else will (I think) but he's gonna be gone for 5 days or so.
    Last edited by Elcura; 08-23-2007 at 07:49 AM.

  3. #13
    Kazuki_Morisaki is offline Junior Member Newbie
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    Sounds confusing, but interesting. I'd like to join to if one starts too ^^

  4. #14
    Elcura is offline Senior Member Always Around
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    Quote Originally Posted by Phantom Miria View Post
    PS: I'm really wondering how we should rank these profiles.
    Initial rankings? I'm not to sure. Maybe the GM could give us a ranking based on potential (power + personality + backstory). I would say that all characters start out as rank 35-47, and move up during the RPG.

    Edit: I like Lindy, although Lindy Dash from near doesn't sound nearly as good as Lindy Dash from afar. I would say make the close up dash a little more powerful.
    Last edited by Elcura; 08-27-2007 at 04:03 AM.

  5. #15
    devil forge master is offline Junior Member Newbie
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    I was considering to play this but if claymores and awakened are the only then no thanks. Don't get me wrong claymores and awakened are cool but we need humans to be strong and defend themselves and not relly on claymores all the time seeing fist of the north star and playing mortal kombat inspired for such a human. Still cool idea

  6. #16
    Elcura is offline Senior Member Always Around
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    Uhhm, humans are playable I guess. But their strength won't be anything compared to Claymores or Awakened Beings. Sorry, but Claymore isn't the type of world where characters like that exist.

  7. #17
    devil forge master is offline Junior Member Newbie
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    Quote Originally Posted by Elcura View Post
    Uhhm, humans are playable I guess. But their strength won't be anything compared to Claymores or Awakened Beings. Sorry, but Claymore isn't the type of world where characters like that exist.
    It would be more interesting if there were characters like that berserk has powerful humans and its a similar world to claymore

  8. #18
    Tetnubis's Avatar
    Tetnubis is offline Senior Member Community Builder
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    Well I'm back. Thanks for doing that Elcura. The description of the attacking system, and 'luck' is somewhat confusing on the third read through. But unless your a GM it shouldn't really matter.

    I have a few things to add, such as, how the Campaigns will work and, what other weapons will be available. As for the use of human characters, it might be possible just let me think it over. Rather than making characters, you should all be discussing what you would like to see out of this RPG. I think I, along with Elcura will be GM.

    I will be making a sort of Signature card, for your Claymores. So, if you take part you can insert this card into your signature, Making it easier to recognise your character when you post. For this though, could I request that if you make a character. As well as posting images of their looks, could you create a symbol for your Claymore? It does not have to be complex, or neat, just a rough sketch from paper or in MS Paint will do.
    As well as this, the card will have your, name, level or ranking number, attributes, ability's and ability levels, items, points gained and whatever else I can think up. I would like you all to tell me what you think of this, and since I can't see you not liking it, I would like you to help me expand on it.

    I will be talking to Elcura later, so, the sooner I get replys the better.

    Good work on characters so far.


  9. #19
    Saikudoh is offline Senior Member Frequent Poster
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    Tetnubis said:

    I have a few things to add, such as, how the Campaigns will work and, what other weapons will be available. As for the use of human characters, it might be possible just let me think it over. Rather than making characters, you should all be discussing what you would like to see out of this RPG. I think I, along with Elcura will be GM.
    I'd like the first campaign to take off from wherever the organization starts training claymores or at a town with a severe infestation of yoma i.e. 20 of the monsters. Someplace that'll give a reason to gather everyone and has potential for interaction. Just so everyone can get their feet wet, to use a cliche.

    As for weapons. Medieval style, up to the century before people began using gunpowder?

    I will be making a sort of Signature card, for your Claymores. So, if you take part you can insert this card into your signature, Making it easier to recognise your character when you post. For this though, could I request that if you make a character. As well as posting images of their looks, could you create a symbol for your Claymore? It does not have to be complex, or neat, just a rough sketch from paper or in MS Paint will do.
    Roughly what size will this signature be and what dimensions do you want the symbols? (in pixels) Should the images be colored or does preference for that kinda stuff doesn't matter?

    As well as this, the card will have your, name, level or ranking number, attributes, ability's and ability levels, items, points gained and whatever else I can think up. I would like you all to tell me what you think of this, and since I can't see you not liking it, I would like you to help me expand on it.
    I'm fine with having the name, level/rank, and ability levels/experience. Another could be alignment.

    Claymore RPG Profile: Deimos

  10. #20
    Tetnubis's Avatar
    Tetnubis is offline Senior Member Community Builder
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    It does not matter what size your symbol or picture is, just post it, and I will insert it by resizing and possibly re-drawing. And either post or PM you with it.

    Good and evil allignment huh, yea, maybe. Not really a necessity though.
    As for the starting point. I will have it start just before Isley awakens. This way your not too basic at the beginning, and I avoid any inconsistencys in the story, seeing as we have no idea what was at the 'beginning'.

    You will all start off with your basic weapons and armour. Later, you will recieve money, and items. You can sell, buy, and inhance your weapons. Other than your Claymore.
    No projectiles, other than throwing knives and arrows will be available.

    I'm thinking about human characters, and I would like it to be possible. But from the manga's perspective, it just wouldn't work. I am trying to keep this as close to the manga as possible.


 

 
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