Zombie Survival Guide
Zombie Survival Guide
Daniel H@#&- Demented One
A common staple in many B-movies, Zombies are often depicted as taking over the world. Having watched many of those movies I have decided to compile my own Zombie Survival Guide after reading the one at Kuro5hin.org. This guide will be posted in many places I know of so that if anyone comments I will be able to make a better one later. To date I have not read Max Brook's Zombie Survival Guide, though I intend to. As for the debate I've seen on the Fast Zombies vs. Slow Zombies, this guide is written with Slow Zombies in mind, for if they are really dead bodies they would have series body control issues, and under the assumption that the outbreak is a large one that would last several years at least.
Preparation: (what you did for Y2K)
If you are already preparing for a Zombie invasion, lets face it; you don't need this guide, and are probably a little crazy, like me. Preparing for a Zombie invasion is difficult as it doesn't have any true warning signs, unlike wars and storms. But if you live in an area with violent weather you probably have some sort emergency gear in your house or car, same if you are a hunter or nature enthusiast. This gear will be a great help when the invasion comes. More likely than not if you live outside of town or in a small town you will have most of what you will need to survive the first few days of the invasion, long enough to get what you will need to survive the invasion. If you live inside a city, I'm sorry but more likely than not you will be one of the first to go in the chaos of the invasion, so I suggest being careful. Also if you prepared for Y2K you’ll be set too,
If you think that there is an invasion coming, or simply want to prepare this guide will cover the basics of what you will need for surviving. Weaponry and Armor, Location and Transportation, Supplies and Skills, Communication, and Zombies and People, are all covered in this guide. This guide doesn't cover everything unfortunately due to the many variables that can crop up, but if you read and are able to follow it, and able to improvise and adapt, you will increase your chances of survival substantially.
Weaponry: (a.k.a. the fun stuff)
When the invasion comes you are going to need to defend yourself. Unless of course you just want to sit there and become lunch. Civilian or Military, Pacifist or Warmonger, you are going to want to keep those sharp Zombie teeth from your soft skin. While some will argue hiding will suffice, what are you going to do when the Zombies have invaded your hiding place and trapped you? Not to mention in the chaos of the invasion the lower element of society will be taking advantage of it, to loot and kill to their heart's desire.
When it comes to weaponry you have to basic choices: Melee and Guns (including bows). Each has many advantages and disadvantages.
Melee weapons don't need ammo, so they can be used much longer than guns. They can also handle multiple foes at the same time, and be used for more mundane functions as well. But melee weapons can break with hard use, and if you use one it means you must come in close range of the Zombies, bringing your soft flesh that much closer to their teeth.
With melee weapons there are two additional categories: Blunt and Sharp. Blunt are common smashing weapons, and Sharp are cutting type weapons, the fighting style for each is different.
Sharp weapons are for slicing or cutting, weapons like sword, machetes, axes, and knives. You will need to know how to use them properly otherwise you would end hurting yourself. Sharp weapons are often relatively light and require you to use more force to cut through Zombie flesh and bone, and they can get stuck within the body. Others like the hard to find real swords are heavy and hard to use but will cut right through a Zombie. They will eventually become dull though and need maintenance to prevent rusting. Sharp weapons are good for decapitating the heads and limbs of Zombies, don't try to stab or cut the torso in half, you'll either get your blade stuck in the body, or have half a Zombie creeping towards you on the ground. If your wondering if you should use a Sharp weapon ask yourself if you know how to use it, if you don't know how then don't use it.
Blunt weapons are good for smashing Zombies and barriers. Blunt weapons are rather common items like bats, pipes, and sledge hammers. They are simple to use and don't need much maintenance aside from cleaning, but are typically heavy. Unless a Zombie is in bad condition a Blunt weapon wont typically remove a limb, so you want to attack the head or smash enough bones so that it wont be able to move.
In a pinch anything will do as a melee weapon, power tools, furniture, even garden equipment.
A gun will give you range and power, but they are loud and may attract more Zombies. They can be difficult to use and require ammo. You wont need to be close to zombie to stop it, but shots to body are useless unless your aim is good enough and ammo strong enough to remove limbs, so you want to stick to a head shot, that means one bullet per Zombie, hopefully. If you have strong ammo or a wide spread you may even be able to take down many at one time. Unfortunately after the first few weeks of the Zombie invasion, ammo may be hard to come buy, due to zombies or looting and hoarding by other survivors. Another option is a hunting bow, but I don't know much about them myself aside from the fact that they are quieter than guns. A nail gun would work to, and you could use it for fortifying anyplace you decide to hole up in, but the gas and nails for it are bound to limited too.
I would suggest that you use a combination of Melee and Guns. You could possibly graft a blade onto a gun if you had the time and resources. But you should be realistic don't expect to find and know how to use military level weaponry.
You aren't limited only to the above types of weapons; they’re your basic two choices. If you have the time and know how there are other items you could make use of.
Explosives: They can be dangerous and loud, but you may be able to take out many Zombies in one go and you can make fairly strong explosives in your own home. They may end up being more harmful than useful though. You should use them away from your base lest you attract more Zombies from the sound.
Traps: More for marauding looters, traps for Zombies aren’t too big a deal, just a couple of pits, fall away bridges, or some trip wires. The pits should be used away from your location so that they don’t fill up with Zombies and form a bridge. The trip wires could be used inside structure to delay Zombies if they break in.
Holy Artifacts: These may or may not work depending on the source of the Zombies. If you have the desire and the chance to find out safely go for it, but don’t depend on the Zombies being affected by holy objects, and keep other weapons at the ready.
Magic: If the Zombies are supernatural magic powers may emerge but don’t count on it. Treat it like the Holy Artifacts.
Vehicles: If you’ve seen “Death Race 2000” or played any of the G.T.A. games you know what I’m talking about. Just smash into the Zombies with your vehicle.
Miscellaneous: Other things that depending on where you are or what you have you may be able to take advantage of.
Acid- Throw it in their face and destroy their senses.
Fire- Burn them up, may be a hazard to your location though.
Electricity- Shock them, might not work but worth a shot.
Robotics- Remote control items, and equipment.
Time- Wait for them to rot, or maybe starve.
Remember, when it comes to weapons be realistic and keep it simple. If you don’t know how to use it then leave it for someone who does. You should also keep in mind how your gear will affect your speed and mobility and how you will carry it, if you’re taking on only one Zombie or many, and if its just you alone or if your with other people.
Some good places to find weaponry would be places like museums, a hardware store, a pawnshop, ###### even in Wal-Mart you could find some stuff. You should have something around your house that would work too.
-Myself, I intend to use a golf bag to carry the larger of the following Weapons:
[Fire?] Axe (possibly)
Sorry for the double post but here more of tje guide
Armor: (or, when you wish you were a turtle)
I don't know about the rest of you but I would want something other than just a T-shirt between a Zombie bite and me. Because that's all it will take to make you one of them, just a single bite whether a quick little nip or a big chunk ripped out of your arm. If you get bit you're screwed.
You will have to decide whether you want mobility or protection. Too much armor will weigh you down, making you slow. Not that bad if its just one Zombie, but if its hundreds of them it wont take them too long to find a gap in your armor, and then your best armored Zombie in town. But if you don't have any armor you could outrun the Zombies or climb to safety a lot easier and faster than you could with your armor. It's a trade off mobility or armor. Fortunately there are many types of armor.
Normal Cloths- T-shirt and Jeans offer no real protection for your soft skin but they are light and comfortable so you can move fast.
Leather- Leather is tough and rather light so you would get some decent protection and be able to move fast, but it could get rather hot.
Metal- Heavy but it cant be bit through, it is slow and cumbersome and can be difficult to get.
Wood- Relatively light but bulky, better used as a weapon.
Some possible armor includes:
A wetsuit- Tough but hot and covers most of your body.
Fire Fighter Garb- Heavy and strong, protects from fire.
Hazmat suit- Rather baggy though, could get caught on stuff.
Winter Coat- Hot but has bulk.
Sports Gear- Already is armor basically.
You may also want to consider some form of headgear like a helmet or a mask, but they could restrict your sight. I suggest that you get good work or hiking boots for your feet, they're tough and comfortable. You may also want to consider some gloves.
When dealing with the Zombies you should remember that you don't need to be bulletproof just bite proof. With the armor you would want to try and keep it rather tight so it doesn't get caught and keep your hair short for the same reason. When choosing your armor you should factor in how many zombies there are and their behavior like if they hide under cars or not, your location and its weather too, you don't want frostbite or a heatstroke.
-Myself I intend to get a tough leather jacket with a light metal mesh inside the lining, tough jeans, hiking boots, and shin guards under the jeans. Depending on the location I might go for some gloves and some sort of headgear.
Location: (everybody has to be somewhere)
Sooner or later no matter how many pill you take or caffeine you drink you will need to rest. If you don't rest you will slow down and the Zombies will get you. You’ll start to hallucinate and eventually go insane from a lack of sleep. You will need a place where you can safely rest. If you choose wisely you take advantage of where you are to help keep yourself from being Zombie food. Location wise there are two basic categories, Urban or Rural.
Urban means you decide to take shelter within a town or city. There will be many buildings to shelter in, plenty of supplies to scavenge and possibly other survivors. Unfortunately cities are where most of the Zombies will be, either searching for food or reliving their memories. You’ll be able to take shelter from the weather with ease and find plenty of materials to barricade yourself into a safe haven.
If you choose Rural you will be hiding out in the countryside. There won’t be as much easy shelter or supplies, but there will be fewer Zombies to deal with, as there won’t be people to attract them. Unfortunately in the countryside you will more likely than not be going solo so loneliness may be a problem. If your lucky though there will be plenty of water and game so you shouldn’t starve, but if there is Zombie flora and fauna you are really screwed.
Weather is another thing you will have to take into account. It can work both against you and for you. If you're in a hot weather location surviving outdoors will be simpler though food supplies will spoil faster. On the plus side the Zombies will decay faster, if they even can decay. In a cold weather climate you will have problems in the winter with surviving outdoors, but supplies will last longer due to it. Also any Zombies outdoors will likely freeze in place, and if you're on a small island you could drive across the ice to mainland.
No matter if you choose to be in the country or in a town your will need a place to rest, regroup, and relax. To do so you will need some sort of base to act from, even if it is only a temporary one. You will need to know the layout and exits of wherever you choose to be. Like the weaponry you have many choices, but no matter which way you go there are two basic choices barricade yourself in a building or go hide solo in some mountains or caves.
The mountains or caves are basically the same as choosing to go rural. You may have streams or caverns to hide in, but that's pretty much there is to it.
If you choose to barricade yourself in some building you have a lot more choices. You could use a rural home, urban homes, work buildings, grocery stores, and military compounds. No matter which is used they will need to be protected somehow.
House (Rural)- Depending on the area you may be able to get away with just boarding up the first floor, it all depends on how close to a town or city it is and what the terrain is like.
Farm- A farm is largely self sufficient, but you will have to deal with animals and you will have to know how to use the equipment. Fuel will also be a concern along with the sheer size needed to farm and how to protect it. To be able to successfully take advantage of what a farm has to offer you will need several people.
House (Urban)- You will need to board up everything and reinforce the walls on the first floor. You should remove the stairs and use ladders to go up and down floors. Simple tripwire traps and pits may be placed around the fringes of the building to delay the Zombies if the break in. You should also have your supplies protected and emergency gear ready to go at a moments notice.
Apartment Building- Much like an Urban House, but it is a lot more secure on the first floor due to the brick construction. Stairs should still be removed for the first few floors. You will also need to clear out any Zombies already inside the building. This would work really well if you had a decent number of people.
Store/Mall/Grocery store- You'll need to block all ground entrances particularly the large plate glass ones. Preparing delaying would also be a good idea. If you choose one of these you will have plenty of supplies and water but you cant count on the power staying on forever so you will need to cook the perishables and collect as much water as possible. Taking advantage of any building supplies you can create more barriers and traps. And if you have a home garden center and supplies you could start a garden on the roof. I would not recommend it for the long run though.
Church- Its on Holy ground so it may keep the Zombies away, but it may not work. You also has very few supplies unless an event was going to occur soon. The building structure is more often than not rather flimsy material.
Hospital- Plenty of medical supplies and stuff to convert to weaponry, but many Zombies. There would also be very little supplies in the way of food, but the building itself would be pretty strong though the many entrances would be hard to defend or block.
Military Complex- You have plenty of buildings and supplies not to mention many MREs that can last for several years. There is also plenty of equipment to choose from. But the complexes are rather large and protection is often just a chain link fence with razor wire, or a cement wall and razor wire.
Summer Camp- It's a bit like the rural house and farm combined, but you should be able to find many useful pieces of equipment particularly for outdoors. But like the farm it is rather large and hard to defend. You may even have to deal with Jason too, but if your lucky he'll be too busy taking out the zombies poaching on his territory.
Small Island- A lot like the Mountains there would be few if any people, which means trade and company. But you may have to deal with Zombies in the water even if they can't swim; they could wash up on shore.
House Boat- A lot like the small island you would have to worry about Zombies in the water and fuel for the engine. It's rather safe though since the Zombies would attract attention trying to get on. It can also work as a form of transportation. If you do have Zombies in the water just head for someplace with crocodiles or alligators or something that lives in the water and likes to eat carrion, that way you run a smaller risk of attack.
Enjoy and I'll post more later.
FYI, i did not read all that. Can you sum it up in like 2 to 5 sentences?
but honestly...i find this...kinda....pointless? =\ dunno...sorry, maybe one day this may save the world (if i ever care to read this extra long posts.)
i dont think the mods are going to be too happy about this.
Should I try amd divide it up into smaller parts?
my best recommendation is...make this topic talk-able? =\
also, just in case apologize ahead of time so you dont get in trouble. Just looking out for you....
Ah, reminds me of my first thread...
Ok then in the morning I will make the posts smaller, and in the mean time apologize for any inconvience.
Also feel free to add on to this guide if you wish. I want as much feed backl as possible incase I decide to make another version.
Good Night and dont let the Zombies bite.
Im mad he honestly expects us to read all of that =\
I'd like to die with the songs I love stuck in my head. I hope to make the most of these hollow bones we become.
I raise a toast to the the souls that sang all along. I've been gathering friends to just to make some sounds,
before the ship goes down, I've been making amends by making the rounds before the whole world ends
[Chit Chat Specific Forum Rules] // Last Update - Friday March 13, 2009