Well that is true for a lot of cases StealDragon, but if made right AG would be possibly one of the best manga/anime based ones ever. I hope -if it's made- that it's made like KatanaSoul said because that would be a well rounded versatile game that doesn't bore easily.
itd be cool to make online teams and design emblems and stuff like that :D
Yeah... it should be like Jet Grind/Set Radio. That game was FUN!!! ^_^
It's actually a pretty easy conversion... but keep in mind that I've only played it on the DC. >_>
The left trigger is the action button and sticker button, instead of the spray-painting button.
The analog stick and jump button will remain the same... cept you can also wall-ride vertically.
The right trigger for dash will instead make the characters go faster AT-style.
That leaves three buttons for attacks. ^_^
The d-pad could be used to perform tricks... or maybe just the analog will do. :p
then how would the roads be interpreted into the game??? like a one time special use during a race?
Well, depending on which character you picked, you'd pick up more advanced techniques for the roads with experience in battles. With certain button combos, you could [SPOILER] either gain a burst of speed with flames (Flame Road), see a Trick Pass route with a shortcut or speed boost (Wing Road), unlock the joints to gain agility to go faster (Sonia Road), shoot down your opponent (Fang Road), etc.[/SPOILER]
Same would go for battle situations, with the roads having various battle-specific moves.
As for how to limit the use of them, you could either have a meter that builds up with tricks, or maybe some gauge powering items along the way.
It would be a great game we can agree with that.
The question is. Will someone ever make our wish come true?
Really... it's such an easy conversion... >_>
For Buccha's Spining Wallride Overbank 1800 Buccha Special, just rotate the analog stick all the way around four or five times while riding/grinding the wall.
For Ak/gito's Leviathan Fangs or Akira's Behemoth Fang, while dashing press down to brake and at the same time use a kicking attack.
For Ikki's Wheel Spin Drop, it could either be a one-button attack or a jump and kick at the same time kind of attack. :p
For Kazu's and Spitfire's flame road, do a complex series of analog-stick movements while dashing... or... something. >_>
I'm thinking a sort of blend between different games, for example:
- For the F-class, dash, you would have the easiest time of things. The character would be constantly moving forward, (Think Sonic and the Secret Rings) and you could perform minor moves, like grinding, wall-riding, and such. The trick of it is, you have to utilize your small moveset to travel through rings on the course, (or, that course's "road") which would give you a speed boost as you went through them. The skill lies in knowing the ring placement and boost output on your turf to win against all challengers, over which you'll have the upperhand.
- For the E-class, hurdle, you take a more complex and winding course, and at this stage, the rings become crucial. As you pass through the rings, you'll enter cinematic "trick sequences" in which you must enter a certain button combination in a small time window. Completing the trick will propel you onto a higher road or give you a critical boost over your opponent. Like in the F-class, the most difficult rings to find will give you the best times.
- D-class, cube, is significantly different. You're placed in a fairly small room in which you'll want to run around and build up speed before taking your opponent head on. As you pass by an opponent, you're given a split-second choice of "pass" or "fight" Selecting pass is a gamble, if you succeed, you'll pull by your opponent and gain more speed, if not, your opponent will trip you up and cause you to stop and lose a small amount of health. If you select "Fight" then you'll be pulled into a timing game (Like Elite Beat Agents) in which you must press certain button combinations corresponding to the game's timing. If you succeed, you'll deal damage to the opponent proportional to your speed at the time of encounter, if not, you'll take that damage yourself! Harsh!
I'm tired now, so I'll stop there.
That would be sweet as lomg it came to the U.S