Gantz World Tour:Beta:Manual:Part 5:Misc
Gwt:multipliers:
K 00 - 19 = 1
k 20 - 49 = 2
k 50 - 89 = 3
k 90 - 99 = 4
gwt: objects:
Objects are things you find in mission. If you can find it in the city zone on google maps you can interact with it. Objects can be used to inflict damage on gantzers, aliens and other objects or they can be used as shields, , it's entirely up to you. The amount of damage or protection they provide depends on it's vitality. For the experiment there will be two classes of objects: Heavy and medium.
Gwt: objects:heavy:
Heavy objects (buildings, houses, trucks etc...) can be used for shelter or in the case of hospitals (gantzers) or churches (aliens) can also be used to heal. Heavy objects have a vitality of 105pts.
Gwt: objects:heavy:shield:
To use a heavy object as a shield. You must first enter it with a successful vitality action. A heavy object will provide shelter as long as it's vitality is above 0. If a heavy objects vitality is reduced to zero the building will collapse and will inflict two times it's original vitality in damage! (210pts).
Aliens can not enter shields for one day.
To enter a heavy object use form:
Statement (5v:index)
[stat line]
gwt: objects:heavy:shield:hospital:
A hospital can be used to revive a gantzer's vitality by 50pts per gantzer/vamppire if and only if your vitality is <30 and >0. Each use will reduce the hospital's vitality by 50pts. It takes one full cycle to be healed. Once entered you must stay for the entire cycle and can not attack. A hospital can be attacked during that time however.
To use a hospital to heal once entered use form:
Statement (>>50v)
[adjusted stat line]
gwt: objects:heavy:shield:church:
A church can be used to revive an alien's vitality by 50pts if and only if the alien's vitality is <30 and >0. Use for healing will reduce the church's vitality by 50pts. It takes one full cycle to be healed. Once entered you must stay for the entire cycle and can not attack. A church can be attacked during that time however.
To use a church to heal once entered use form:
Statement (>>50v)
[adjusted stat line]
gwt: objects:medium:
Medium objects (cars, carts, man hole covers etc...) can be used for shelter or weapons. Medium objects have a vitality of 50pts.
Gwt: objects:medium:shield:
To use a medium object as a shield. You must first enter it, no points required. A medium object will provide shelter as long as it's vitality is above 0. If a medium objects vitality is reduced to zero it will explode and will inflict two times it's original vitality in damage! (100pts)
gwt: objects:medium:weapon:
To use a medium object as a weapon you must first pick it up using a suit action then use another to throw it. It cost 10pts each neither is guaranteed. Once successfully thrown it will yeild 100pts damage.
Gwt:action: priority:
It's first come first served. In the even of actions that might otherwise present a conflict who ever post first wins.
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